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Unity experience 1

  • 作家相片: Nora Zheng
    Nora Zheng
  • 2020年9月2日
  • 讀畢需時 2 分鐘

Unity is one of the world’s popular game engine. Unity is a cross platform 2D / 3D game engine developed by unity technologies. It can be used to develop stand-alone games on windows, MacOS and Linux platforms, video games on game console platforms such as Playstation, Xbox, Wii, 3ds and Nintendo switch, or games with mobile devices such as IOS and Android.



On week2 and week3 we learned some basic function of the unity. By teaching us how to make several objects that fall due to gravity, Prasanth makes us master and familiarize us with the most basic functions of unity.



This software is what I have to master this semester, so I want to write a series of blog about unity experience to record and share my progress in learning unity.

So many cool and lifelike 3D games on the Internet are made by unity. Looking at my first experience work, it is so simple that I can't help but wonder how much time it takes to complete such a high-level game.

I searched on learn unit for a tutorial and tried to make a simple game, Roll a Ball. Everything went well until it required me to write code, which completely baffled me. Although I followed the tutorial and wrote exactly same code as the tutorial, I can't run the program. It was then that I really realized that it would be a very difficult process to master unity, I need to spend more time learning this software.


Here are some of the key points I think I'm familiar with unity

  • Familiar with unity's development environment, interface and documentation: (it's important to know where to find problems)

  • Familiar with the basic concept of unity: (including but not limited to) the life cycle of game object & component, Prefab, Layer

  • Familiar with unity's resource management, know where common game development resources come from and where they go, including but not limited to: model, material, animation, data table, configuration table

  • Organize and classify documents


References:


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